3D environment and texture artist interested in digital modeling, sculpting, PBR texturing, and game development. Over 6 years of experience utilizing industry-standard tools and workflows to create high quality assets for use in real-time engines.
• Created 3D assets for use in film VFX, 3D animated productions, and other marketing content
• Led real-time 3D efforts to provide interactive experiences for a variety of clients to increase customer engagement
• Directed numerous 2D motion graphics animations to promote client products and services
• Worked alongside Ball State Animation staff to develop an educational Virtual Reality experience that has been successfully implemented as a teaching aid in middle and high school settings.
• Revised online marketing visuals and updated company product concepts with 3D renderings to increase customer inquiries and overall sales
• Provided animated 2D content for use on company site and social media to increase company exposure